Angezockt: Ghost Recon Breakpoint

Every now and then, probably averaging once a year, I review a computer game. For later explained several reasons the current favorite is Ghost Recon Breakpoint. Typically I refer to the story line and the thrill and whatever makes gaming enjoyable. And although I tend to play (not only but often) shooters, this review is not all about the gameplay.

Sunset mood in a swampy region

Primarily in this review I want to emphasize which steps in game live computer graphics engines have taken and what incredible level of immersion could be achieved in an usual PC, not entirely built for gaming. That said, I nevertheless wrap up shortly “attention spoiler” the story and the gameplay, since anyway this is a game review.

Basically the Story, again a Tom Clancy inspired Script, is a journey to a hypothetic south pacific archipelago named Aurora which was chosen by an idealistic tech company to create a better world utopia. This by itself is a first wonderful play, since the real world Aurora turned out to be removed from the maps after the 1870ies, making them phantom islands. Attracted by the advanced technology Continue reading

Sneak Peak Ghost Recon Breakpoint

Amazing. Ubisoft chose me to attend the tech test of Ghost Recon Breakpoint and the last few days I was able to attend some exclusive testing. Please appologize the lack of details never the less I signed a NDA.

So right now I limit my statements, to some officially available information.

First of all this latest Tom Clancy story is the successor to Ghost Recon Wildlands. It is as well an open world shooter and we approach a pacific island instead of some south american high mountain country. Travels can be done by bike, car, truck, helicopter, Continue reading